Game guide · JIEHUIDB
Learn the rules of War
Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
Give this approach a try
Read the position before choosing your next action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Try the rule on the board, then read the next instruction.
The objective of a round
Begin with the basic rule, then follow the result of your action. Win both face-up cards with the higher rank and try to collect the whole deck.
The playing sequence
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
Your inputs
Check the rule below as you play. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.
Work through an example
Begin with the basic rule, then follow the result of your action. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile.
Check this before moving on
Check the rule below as you play. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.
Read these answers for extra help
On this page, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. A new round resets the current game.
When I start, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game is played locally in your browser.
Can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Scores here do not represent cash or prizes.
Which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game is played locally in your browser.
During a round, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The controls work with mouse or touch.
When I start, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. No download or player account is required.
On this page, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. The controls work with mouse or touch.
For this game, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. You can start a new round from the game controls.
During a round, why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. The instructions above use these same rules.
For this game, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. The game is played locally in your browser.